Day 4 - Convenience Store Front
Creative Habit Jam Session #2 » Devlog
Day 4 - Convenience Store Front
For this day I decided to work a bit on my modelling skills and blender in general by translating an old convenience store we'd done in pixel art form for a game called memento mori which would come out quite well in 3D, and what better way to practice proportions/scale and the like but reproducing a bunch of something that never actually existed in 3D form before? :)
For reference, it looks like this in the actual game:
or in the overworld:
Creative Habit Jam Session #2
Daily drawings and/or experiments
Status | In development |
Category | Other |
Author | profan |
Tags | Blender, daily, Pixel Art, Procedural Generation |
More posts
- Day 19 - Conbini Partie TroisApr 19, 2021
- Day 18 - Trees (Geometry Nodes Part Deux)Apr 18, 2021
- Day 17 - S (Geometry Nodes)Apr 17, 2021
- Day 15 - Bing Bong, It's A CloudApr 15, 2021
- Day 10 - The GatewayApr 10, 2021
- Day 7 - Diglett, MadApr 07, 2021
- Day 5 - Convenience Store Part DeuxApr 05, 2021
- Day 3 - Blender Sign?Apr 03, 2021
- Day 1 - A Carrot In WaitApr 01, 2021
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