Day 4 - Convenience Store Front

Day 4 - Convenience Store Front

For this day I decided to work a bit on my modelling skills and blender in general by translating an old convenience store we'd done in pixel art form for a game called memento mori which would come out quite well in 3D, and what better way to practice proportions/scale and the like but reproducing a bunch of something that never actually existed in 3D form before? :)

For reference, it looks like this in the actual game:

or in the overworld:

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