memento mori
A downloadable game for Windows, macOS, Linux, and Android
explore a quaint rural town, skip school with delinquents, harass convenience store employees, get yelled at, feed cats.
all to save the world
made for a game by its cover 2018 jam by
profan: (twitter @_profan)
- art/design
- programming
jammybread: (discord: jammybread#6374)
- main artist
- level design
- writing
conciliator: (soundcloud: conciliator)
- soundtrack
- voices
- sfx
inspired by SATURDAYS
cart created by Dima Goryainov
Status | Released |
Platforms | Windows, macOS, Linux, Android |
Rating | Rated 4.8 out of 5 stars (6 total ratings) |
Authors | profan, jammybread, Conciliator |
Genre | Interactive Fiction, Visual Novel |
Made with | Audacity, Godot, Aseprite |
Tags | 2D, Monsters, Mystery, Pixel Art, Point & Click, Slice Of Life, Spooky, Walking simulator |
Average session | About an hour |
Languages | English |
Inputs | Keyboard, Mouse, Touchscreen, Smartphone |
Accessibility | One button |
Mentions | "Oneliner" - A Dialog DSL for Godot (and..., Day 4 - Convenience Store Front |
Download
Also available on
Development log
- Patch v1.3.4 - Fix confusing visual ui stateMar 24, 2024
- Patch v1.3.2 - Hotfix for breaking the pause menuFeb 21, 2021
- Patch v1.3.1 - Hotfix for Camera glitch issueFeb 21, 2021
- Patch v1.3.0 - Update to Godot v3.2.3 (perf improvements!)Feb 21, 2021
- "Oneliner" - A Dialog DSL for Godot (and a mini postmortem of how it came to be...Jul 28, 2019
- Patch v.1.2.0 - Now on Play Store! (and compatible with more android devices)Jul 01, 2019
- Patch v1.1.2 - Hotfix for FinaleJun 17, 2019
- Patch v1.1.1 - (Many) Assorted FixesJun 17, 2019
Comments
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Wah this game is just my type of game! I loved talking to characters and getting to know them. Pompadour-san is my favourite! Kuma-san is pretty cool, too. The pixel art is top notch and the soundtrack suits really well to the whole atmosphere of the game. (Also, found the Spirited Away reference :3 ) Over all, very enjoyable game, nice story and characters. 10/10
I got the bad ending though, I just need to try again to get the good one...
Lovely to hear you enjoyed it!
Did you get to the other end at last or did it elude you? We realised shortly after finishing it up that the game doesn't guide you much at all to understanding exactly what's necessary to get there, so most if not everyone who jumps in the first time has the same experience of running headfirst into the wall unfortunately haha :I
Well I tried for the good ending again and I'm kinda stuck. In the late afternoon, I talked to the salaryman for the second time and I'm not sure on what do to next. Last time I played I skipped to evening and got the bad ending. So I feel like I'm not triggering a specific event somewhere. Also, I'm having a slight difficulty to get to my house. So yeah, I'm a little confused but I really want to get the good ending ;-;
You might want to go check out the rooftop at the school if you haven't been there yet, the skip is generally just if you want to see what's there at first (at the end, but in hindsight the skip might have been a slightly poor idea), but playing through all of it the skip isn't necessary (if you hit all the events, you get to the evening still).
(also it's unclear, but you can't enter your own house again after you leave right now, I should probably clarify that which I will with the next patch ^^)
Enjoyed the atmosphere, characters and some jokes. A bit slow-paced for me though, also after feeding the cat and talking to convenience market girl again I couldn't get out - probably a bug...
Oh no! Another person reported running into a similar bug, under the same circumstances, hope to address it soon, thanks for letting me know! (if you feel up to it and can more precisely describe the exact circumstances, feel free to shoot me an email with a rough repro @ robinhubner@gmaill.com)
Thanks for playing still! :D
Didn't try to repeat the issue again. But in case it helps: I did talk to pretty much everyone around, several times, until they left, except the guy in shrine, but including the leg-hair guy interaction with the gang around the market... It was a second phase of day (afternoon?) And I also talked to the vendor lady many many times. She was saying her boss was coming, but I didn't see the boss, and couldn't leave either.
Thanks a lot! That's probably enough for us to reproduce the issue ^^
This was a delightful little game! I wasn't quite sure what I was meant to be doing at first, but liked exploring the town. I think the simplistic but cute art style is definitely one of the strong points about the game. Good job with this one!
Hey! Thanks for playing, it really is meant to be a mostly undirected experience but admittedly it could have been _slightly_ more directed, our main artist jammy will be glad to hear you enjoyed the style, it took some work to get it to where it is :D
Leave us a rating if you're feeling it! >:U
Rated! I do like games that constitute little experiences rather than stuck in the paradigm of a specific format of gameplay. There is so much potential here! Very interested to see what you do next.