Day 17 - S (Geometry Nodes)
Day 17 - S (Geometry Nodes)
Having relaxed yesterday with it being Friday, I decided to spend today getting acquainted with the basic workings of Blender 2.93's Geometry Nodes and what is feasible to accomplish them and the like, initially i had this idea in my head to do a procedurally generated forest but realised the time investment for that especially being a complete beginner might be better left to tomorrow's work!
Starting here with the wonderful erindale's introduction to Geometry Nodes:
While watching this, I set out to mess around a little bit, initially just creating some siney lines:
... But realising basically the exact same transform can be applied to any input geometry you pass (one of the bigger selling points of Geometry nodes I suppose , is that you can combine the manual and procedural workflow), we get something like this after instead passing in a subdivided and elongated cube:
Modifying not only the x axis but also the y axis in a sine-like manner and giving it a nice base, we finally get something like this:
I highly recommend checking out Geometry Nodes if you haven't already, they're a lot of fun!
Creative Habit Jam Session #2
Daily drawings and/or experiments
Status | In development |
Category | Other |
Author | profan |
Tags | Blender, daily, Pixel Art, Procedural Generation |
More posts
- Day 19 - Conbini Partie TroisApr 19, 2021
- Day 18 - Trees (Geometry Nodes Part Deux)Apr 18, 2021
- Day 15 - Bing Bong, It's A CloudApr 15, 2021
- Day 10 - The GatewayApr 10, 2021
- Day 7 - Diglett, MadApr 07, 2021
- Day 5 - Convenience Store Part DeuxApr 05, 2021
- Day 4 - Convenience Store FrontApr 04, 2021
- Day 3 - Blender Sign?Apr 03, 2021
- Day 1 - A Carrot In WaitApr 01, 2021
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