Trams! Progress report since LD40.
vroom vroom kaboom » Devlog
So since the jam (LD40, roughly three months ago) I've been working on a few things, which include the following:
- an in-game level editor, with a live preview to make the process of making levels easier
- first steps of adding trams as an environmental obstacle, as just the base functionality was quite small
- made it so that at obvious corners, where there is only one turn to be made, no instruction needs to be issued, as can be seen in the below image [1]
- improved the user interface [2] a bit so that indications for whether taxis are alive/dead are clearer
- changes destinations into depots that taxis automatically turn into when they pass them, instead of the previous unclear markers in the road, as you can see in [2]
[1]
[2]
I hope to get all of this in the hands of people soon, putting together some more levels and working on a new feature where taxis will be able to trigger pressure plates, which will toggle the movement of elements these plates are linked to (such as trams), so you might have a tram blocking the road, but by routing a taxi a certain path, you can unblock yourself!
Thats all for now :)
Soon!
Get vroom vroom kaboom
vroom vroom kaboom
A programming puzzle game take on taxi direction
Status | Prototype |
Authors | profan, jammybread |
Genre | Puzzle |
Tags | 2D, godot-engine, Ludum Dare 40, Non violent, pixel, Short, Singleplayer, sourcecode |
Languages | English |
More posts
- Fixed level loading bug..Sep 22, 2019
- Version v0.0.1 out! Trams! Level editor!Jul 31, 2018
- Bugfix for Level 4 of LD40 versionDec 27, 2017
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