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Wah this game is just my type of game! I loved talking to characters and getting to know them. Pompadour-san is my favourite! Kuma-san is pretty cool, too. The pixel art is top notch and the soundtrack suits really well to the whole atmosphere of the game. (Also, found the Spirited Away reference :3 ) Over all, very enjoyable game, nice story and characters. 10/10

I got the bad ending though, I just need to try again to get the good one...


Enjoyed the atmosphere, characters and some jokes. A bit slow-paced for me though, also after feeding the cat and talking to convenience market girl again I couldn't get out - probably a bug...

Oh no! Another person reported running into a similar bug, under the same circumstances, hope to address it soon, thanks for letting me know! (if you feel up to it and can more precisely describe the exact circumstances, feel free to shoot me an email with a rough repro @

Thanks for playing still! :D


Didn't try to repeat the issue again. But in case it helps: I did talk to pretty much everyone around, several times, until they left, except the guy in shrine, but including the leg-hair guy interaction with the gang around the market... It was a second phase of day (afternoon?) And I also talked to the vendor lady many many times. She was saying her boss was coming, but I didn't see the boss, and couldn't leave either.

Thanks a lot! That's probably enough for us to reproduce the issue ^^


This was a delightful little game! I wasn't quite sure what I was meant to be doing at first, but liked exploring the town. I think the simplistic but cute art style is definitely one of the strong points about the game. Good job with this one!


Hey! Thanks for playing, it really is meant to be a mostly undirected experience but admittedly it could have been _slightly_ more directed, our main artist jammy will be glad to hear you enjoyed the style, it took some work to get it to where it is :D

Leave us a rating if you're feeling it! >:U

Rated! I do like games that constitute little experiences rather than stuck in the paradigm of a specific format of gameplay. There is so much potential here! Very interested to see what you do next.